﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class UIManagerData : MonoBehaviour {

	private List<GameObject> UIBtns;
	private GameObject settingsUI;
	private GameObject menuPanelUI;
	private GameObject loadUI;
	private GameObject saveUI;
	
	public void setSettingsUI(GameObject settings)
	{
		settingsUI = settings;
	}

	public void setMenuPanelUI(GameObject menupanel)
	{
		menuPanelUI = menupanel;
	}

	public void setLoadUI(GameObject load)
	{
		loadUI = load;
	}

	public void setSaveUI(GameObject save)
	{
		saveUI = save;
	}
	
	public GameObject getSettingsUI()
	{
		return settingsUI;
	}

	public GameObject getMenuPanelUI()
	{
		return menuPanelUI;
	}

	public GameObject getLoadUI()
	{
		return loadUI;
	}

	public GameObject getSaveUI()
	{
		return saveUI;
	}
}
